Journal of Student Research 2022
Defining Esports Student-Athletes and the Behaviors that Affect Academic Performance
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Time Spent on Studying
Students were asked how many hours of studying they spent during the week. This numerical answer could find whether Esports student-athletes put in as much work into their studies as playing video games for practice or even leisurely. For students who play video games leisurely, this numerical answer could find if they put in less or more work than Esports student-athletes.
Grade Point Average
Students were asked to answer what was their grade point average (GPA) from the past semester (on a scale of 0.0 – 4.0). Identifying their GPA could help explore the effect of hours spent playing video games and studying.
Number of Credits
Students were asked about the number of credits (a numerical number of instructions within courses) they were taking last semester, ranging between 12-18. The reason for asking students to answer how many credits they were taking was to determine how much studying a student should have been doing within a week. The equation to this is (2 x number of credits = number of hours expected to study). All answers to the questions asked had an average. Investigating the hours dedicated to studying could find if there is a correlation indicating video games affecting their academic performance.
Results
Data Analysis
To determine academic achievement, this study focused upon the student’s GPA with factoring the number of hours that is put into video games in parallel to studying. Although having more survey responses would increase accuracy for the selected populations, the 13 survey responses that were recorded showed similar results between the two groups. Most factors included number of hours of playing video games, GPA, and the number of credits a student is taking. These factors were all similar; however, the number of hours for studying was different.
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